Inhaltsverzeichnis
- Metaverse: Woher Kommt Der Begriff?
- Beispiel 1: Second Life
- How The Metaverse Will Change Entertainment
There have been several virtual environment standardization projects. It allows users to create a virtual world where robots — powered by AI brains that can learn from their real or digital environments — can train. While a number of companies have begun building out different pieces of the whole, if a virtual world is lacking in any of the above parts, it doesn’t count as a fully formed metaverse, in our view.
- For example, you’re in the real world but you can see a dragon perching on your neighbor’s car when using AR.
- Reels makes up over one-fifth of the time people spend on Instagram, Zuckerberg told analysts on Meta's first-quarter earnings call in April.
- Numerous sci-fi books, television series, and movies are set in metaverses—digital worlds indistinguishable from the real world.
- A digital identity can serve as a protective firewall and a wide open platform to establish yourself in the digital realm largely unfettered by the limitations of reality.
- Zuckerberg addressed questions around the departure of Sheryl Sandberg, the company's operating chief.
- If not, well you could always play Tabletop Simulator on a Discord video call.

These settings can be created as fully synthetic computer-generated content, they can be made of real-world content (set in actual 360-degree video), or they can be a hybrid of both. Today’s fullest home or work VR experiences require individuals to use a head-mounted device and haptic controllers. The idea of the metaverse is that it will create new online spaces in which people’s interactions can be more multi-dimensional, where users are able to immerse themselves in digital content rather than simply viewing work in the metaverse it.
Metaverse: Woher Kommt Der Begriff?
List the outcomes, opportunities and obstacles the Metaverse entails in the form of an emerging-technology wheel. Virtual events, having gained popularity over the last two years, can now present more integrated offerings. A browser extension wallet for the Web 3.0 ecosystem, making it easy for you to access web applications on web browsers like Google Chrome. Allowing anyone to build smart contracts and deploy them to the Metaverse chain, using tools like MetaMask, Remix, and Truffle. Smart contracts will be compatible through the provided support for Solidity as well as for anything that compiles to EVM bytecode.
Beispiel 1: Second Life

This shift to an open ecosystem will allow users to incorporate their favorite tools into the metaverse of their choice. As we continue to evolve, there will be even greater flexibility in how people work and play. • As you collect digital assets in the metaverse, it’s essential that they’re able to follow you from world to world across the internet. For this to happen, we’ll need a universal blockchain backend that will support our metaverse-hopping future. This is a trend likely to continue as even more platforms move to virtual reality and get in the metaverse for the first time.
But if we take it to mean persistent, connected digital environments which focus on providing immersive experiences for users, we can have a go at highlighting some projects – existing and on the horizon - which stand out. It seems that the scenes and stories we have seen in Sci-Fi movies of artificial intelligence, self-driving cars, robots, space travel, and virtual worlds are getting closer to becoming reality each year. One of the most popular applications for AR technology is Pokémon Go, which lets players search, fight against, and capture Pokémon that “appear” in the real world using their phone’s camera. But really, when it comes to the metaverse, you'll probably find whatever you want in it, no matter your field of interest.
It's important to keep all this context in mind because while it's tempting to compare the proto-metaverse ideas we have today to the early internet and assume everything will get better and progress in a linear fashion, that's not a given. There's no guarantee people will even want to hang out sans legs in a virtual office or play poker with Dreamworks Mark Zuckerberg, much less that VR and AR tech will ever become seamless enough to be as common as smartphones and computers are today. There has been no wide-scale adoption of a standardized technical specification for metaverse implementations, and existing implementations rely primarily on proprietary technology. Interoperability is a major concern in metaverse development, stemming from concerns about transparency and privacy.
It lets anyone create and even monetize their own game worlds, which all exist within an interconnected metaverse and share aspects like avatars and currency. Skewed at a younger audience than some of the other platforms mentioned here, companies including Nike, Forever 21, Gucci, Nascar, Ralph Lauren, and Vans have all used the platform to set up virtual worlds where users can interact with their brands. While anyone can create their own game within Roblox, it's designed, so they will all have a similar look and feel, meaning that once a player has logged in and experienced one of them, they will feel comfortable in any of them. And we mean anything because, in part, nobody really knows what the future holds. For now, gaming and entertainment are at the forefront of the race as they have the most developed infrastructures that can be adopted in a virtual world and evolve within it.